Shop Mobile More Submit  Join Login
About Digital Art / Professional Seth PritchardMale/United States Group :iconrealspaceshipdesigns: RealSpaceshipDesigns
Real Spaceships, Real Science!
Recent Activity
Deviant for 4 Years
Needs Premium Membership
Statistics 65 Deviations 225 Comments 15,810 Pageviews

Newest Deviations

Favourites

Groups

Activity


Hellspider by SMPritchard
Hellspider
Hellspiders are mobile platforms which operate on the surface of Mercury, specially shielded to withstand exposure to direct sunlight. They are either remotely operated from nearby settlements or serve host to one or several postuhman minds which use them as sleeves. Hellspiders are commonly used in surface construction projects, repairs, exploration, and prospecting. Defensive variants have also been reported, outfitted with light to medium weaponry.

Mercury is inhabited by several posthuman aioid civilizations, collectively referred to as the Amaterasu, which mostly live in vast labyrinthine tunnels and galleries beneath the surface. They are descended from a radical clade of posthumans that lived in cis-Lunar space which departed sometime around 2257. They were driven out by the more conservative residents due to the extreme and disturbing modifications they routinely practiced, going so far as to perform unsanctioned experiments in the simulation of living mind-states, or "brain uploading". Now mostly obscure, they are deeply isolationist and prefer to avoid contact with the rest of human civilization, especially with baseline humans.

Enigmatic and aloof, what little is known about the Amaterasu has been gleaned from stray radio transmissions and indirect observations from orbit and ground operations. While they maintain and utilize several platforms for surface operation (such as the infamous Hellspiders), they mainly prefer to keep to their underground warrens. Their civilization probably harnesses solar and thermal energy for production, both of which is abundant on Mercury. Vast solar farms, specially designed to cope with the intense solar radiation and thermal load, can be seen near the poles and in some points along the equator. It has been speculated that they also generate power by taking advantage of the temperature difference between the surface and subsurface.

Although there have been many attempts at contact, to date no transmission sent to them has ever been met with a reply. Unmanned probes exploring near areas of high activity typically fall mysteriously silent. Presently, no manned expedition has risked venturing into their territory. The few manned stations in the northern polar craters keep close watch on nearby installations and unit activity, but so far, they seem to tolerate their presence. It seems so long as we do not bother them, they will not bother us. This has not eased the minds of the staff and crew however, and as such, Mercury is not a popular spot for tourism or research.
Loading...
Hello, followers.

Several months ago, I was contacted by the leader of a start-up game company to produce 3D assets for their space-based RTS game "Asteroid Ventures". Over the past few months, I've been creating test models and recently working hard on rendering animations for our cinematic announcement trailer, which was uploaded on YouTube on June 30th for Asteroid Day. You can watch the announcement trailer here.

Asteroid Ventures is a game about expanding into the solar system and using its resources to explore, expand, and survive. Start as a small private spaceflight company on Earth, relocate and mine small NEOs to build profit and experience, and then go on to build bases on the Moon, cis-Lunar space, and beyond. Colonize Mars, monopolize the Asteroid Belt, and press out into the dark, mysterious realm of the Outer Planets. How far can you go? 

The game is still very much in development. It'll be a while before we have anything playable to test, and there's still some things I'm not allowed to discuss yet.

I'm very excited about this project, and I'm proud to present this trailer to all of you! I hope you enjoy it. :)
Leaving Mars, Leaving Home by SMPritchard
Leaving Mars, Leaving Home

She was gripping onto a handhold with the treaded socks on her feet. With the fluid motion of a spacer used to maneuvering in freefall, she pushed herself into the adjoining module and braced against another handrail, gently colliding with the padded wall next to me. For a long while we both stared out of the porthole at the blackness.

“I've not been on a ship in years,” she said finally, still looking outside.

“Me neither. My last time was a trip to Deimos. I've never been on an interplanetary flight before.”

“You wouldn't think it would be too much different from orbital spaceflight,” She said, “but as soon as you leave your home's orbit, and see it shrinking to a point behind you, you realize that you're out here in the dark, on your own, with only gravity guiding you. It's a strange feeling looking out and seeing nothing but stars and blackness in every direction. You might know that one of those stars is home, but it feels infinitely far away.”

She turned to face me. “It gives you a lot of time to contemplate things.”

“Like why we're going all the way down to Earth's Moon.”

-Excerpt from my untitled short-story.

Loading...
Wunda Crater by SMPritchard
Wunda Crater
Umbriel is a moon of Uranus. Dark, cold, and mysterious, our only images of this enigmatic world come from the fly-by of Voyager 2 in 1986. Wunda crater, located on the equator, stands out against the soot-colored surface, with a ring of bright material covering the basin floor. No one knows what this material is, but exposed ice is a good contender.
Loading...
Swift Resolution by SMPritchard
Swift Resolution

"Over the course of several hours our ship grew from a star-like point in the distance to something recognizable as a spacecraft. And indeed, it was a ship built for space. There were no aerodynamic shapes to speak of. It consisted mainly of a 40-meter long central truss structure upon which the rest of the ship's system were attached like organs and muscles to a skeleton. The engine was a magnetic nozzle attached to a squat, toroidal tokomak fusion reactor at the far end of the truss. Also attached to the spinal truss were two large, bulbous tanks containing a cryogenic slush of deuterium, topped with smaller spherical tanks filled with helium-3. Mounted behind the massive propellant tanks along the main spinal truss, like the fletching of some massive arrow, were the ship's vast radiator fins. The fins dissipated the heat from both the engine and the power conversion system into the unfillable heat-sink of space. On the whole they gave the ship a vague insectoid appearance, with its long thin spine and broad, delicate wings. At the top of this stack sat the crew habitat, a small cluster of four inflatable living modules arranged symmetrically around a central node, all protected by small plates of multi-layered meteor and radiation shields. Aft of the habitat modules was a large cylinder containing a rotating centrifugal drum; our sleeping quarters and hygiene module. Spinning at just under 6 rpm, it provided a little less than a standard Martian gee.

After some minute attitude adjustments and brief bursts of thrust from the main engine, we had finally berthed to the interplanetary cruiser. After about a day of general housekeeping and systems checks, the small ferry detached itself and began its fall back towards its landing site. Once we had our launch window, the ground controllers began the pre-burn engine startup sequence. Coolant flooded into the reactor's superconducting magnets as the chamber was rapidly filled with ionizing deuterium and helium-3. The intense magnetic fields inside the engine squeezed the rapidly-heating plasma until the nuclei, now stripped of their shielding electrons, were close enough that their nuclear attraction overpowered their electromagnetic repulsion, and they began to merge.

A plume of superheated plasma streamed out of the engine's magnetic nozzle in a focused blue-violet jet. The burn lasted for about two days, at a gentle thirty-fourth of a gee. When the engine finally cut off, it had set us on a four-and-a-half week flight downsystem to Earth." -Excerpt from my untitled short story.

Loading...

deviantID

SMPritchard's Profile Picture
SMPritchard
Seth Pritchard
Artist | Professional | Digital Art
United States
I'm a physics student at UTSA, with a strong interest in planetary science, astrophysics, and cosmology. I have an intense passion for science, and I'm a vigorous supporter of manned space exploration and settlement. After finishing my physics degree, I plan on starting a PhD in astrophysics, and then maybe going back and getting a degree in aerospace engineering.

Eventually, I want to apply to NASA to become part of the Astronaut corps. My ultimate goal is to one day walk on Mars, and maybe even help to establish the first permanent human presence there.

If you're interested in contacting me for a commission, you can reach me at seth.p@live.com.
Interests
Hello, followers.

Several months ago, I was contacted by the leader of a start-up game company to produce 3D assets for their space-based RTS game "Asteroid Ventures". Over the past few months, I've been creating test models and recently working hard on rendering animations for our cinematic announcement trailer, which was uploaded on YouTube on June 30th for Asteroid Day. You can watch the announcement trailer here.

Asteroid Ventures is a game about expanding into the solar system and using its resources to explore, expand, and survive. Start as a small private spaceflight company on Earth, relocate and mine small NEOs to build profit and experience, and then go on to build bases on the Moon, cis-Lunar space, and beyond. Colonize Mars, monopolize the Asteroid Belt, and press out into the dark, mysterious realm of the Outer Planets. How far can you go? 

The game is still very much in development. It'll be a while before we have anything playable to test, and there's still some things I'm not allowed to discuss yet.

I'm very excited about this project, and I'm proud to present this trailer to all of you! I hope you enjoy it. :)

AdCast - Ads from the Community

Comments


Add a Comment:
 
:icongarryts:
garryts Featured By Owner Jul 14, 2015  Hobbyist Digital Artist
Hey thanks for the fave! :-)

BTW, hats off to you for the great stuff you're dong in Blender - tried several times, but just can't scale the learning curve!
Reply
:icondammtemm:
dammtemm Featured By Owner Jul 6, 2015
Hey dude, I think your artwork is really amazing! Could you tell me what softwares and instruments do you use and what tutorials I could see to get a good start?
Reply
:iconsmpritchard:
SMPritchard Featured By Owner Jul 6, 2015  Professional Digital Artist
Thanks! I use Blender. It's an awesome open-source (and free!) 3D modeling/animation software. It has a rather steep learning curve, but once you get the hang of it, it's amazingly powerful.

As for tutorials, two of the best resources I know of are the BlenderArtists forum and the Noob to Pro Wikibook.
Reply
:iconanatarakentara:
AnataraKentara Featured By Owner Apr 3, 2015  Hobbyist Traditional Artist
Happy birthday, and thanks for the fave!
Reply
:iconsmpritchard:
SMPritchard Featured By Owner Apr 8, 2015  Professional Digital Artist
Thank you! And you're welcome!
Reply
:iconkingwillhamii:
KingWillhamII Featured By Owner Apr 2, 2015
Happy Birthday! :D
Here's your gift: www.youtube.com/watch?v=2wLYvT… ;)
Reply
:iconsmpritchard:
SMPritchard Featured By Owner Apr 8, 2015  Professional Digital Artist
Thanks! The perfect propulsion system!
Reply
:iconkingwillhamii:
KingWillhamII Featured By Owner Apr 8, 2015
Of course, use the best when you can!;) 
Reply
:iconmrwonderworks:
MrWonderWorks Featured By Owner Apr 1, 2015  Hobbyist Writer
Happy Birthday Seth.
Reply
:iconsmpritchard:
SMPritchard Featured By Owner Apr 8, 2015  Professional Digital Artist
Thanks!
Reply
Add a Comment: